Direct dangers are rarefied in Tchia, more than in Zelda Breath of The Wild, from which the Awaceb game clearly takes inspiration. But from what we have seen, there do not seem to be many real enemies. Ī pacifist game Tchia: the exploration continues underwater. We have also become a hen, and with a button pulled out - you know where - at least five eggs. When we are "inside" an inanimate object, we will be able to roll, jump and launch in a specific direction to carry out what we could define a real attack, probably the only one in the game. The peculiarity of Tchia is a power that allows it to take possession of objects, animals and people: through a combination of commands we can then take possession of a bird to quickly climb a mountain, a torch to start a fire in the fields of enemy soldiers who as puppets they are also highly flammable, or even a chair, rolling and jumping towards whatever target you have an eye on at that moment. Tchia is the name of the protagonist, a little girl who embarks on an adventure much bigger than her to save her father, kidnapped by the evil Maevora, and her homeland, threatened by puppet soldiers ready to attack on sight anyone who runs into their clutches. This strip of land that rises from the waters of the southwestern Pacific Ocean, not far from Australia and Fiji, is the inspiration for what we will see in the game: its world, its music, its stories. This is what happened to us with Tchia, a super promising game created by a handful of nine people, all or almost all coming from that earthly paradise called New Caledonia. New Caledonia Tchia: at the helm of the ship we will be able to decide how much sail to use, in order to decrease or increase the navigation speed, and of course steer il rudder You know how it is: a game must be tried to be fully understood, even better if you have the lead designer next to you ready to explain every function, to tell you the vision and the why behind every choice. Tchia seemed to be a third person adventure (as it actually is) but also one of those independent experiences with so many feelings, and very little structure. ![]() The Nintendo DS version was released in Japan in December 2010.TchiaAt Gamescom we finally tried Tchia, do you remember? It was one of the most interesting projects among those shown by Sony at the State of Play in September 2021: good to see, good to hear, but we didn't understand much about the gameplay from that first trailer. – in line with the European release window. Ni No Kuni was supposed to be released in North America sometime in 2012 – but has now been pushed back to early 2013. See the beautiful trailer in action below and lsiten for yourself: We quite like the English voiceover in the trailer however – particularly the deep Welsh accent of the sidekick character Shizuku. Many fans of Japanese RPGs prefer to listen to the original cast voice recording, with Englsh subtitles – and this will also be an option. The voice track has been completely dubbed into English, and subtitles in French, German, Italian and Spanish have also been promised. We have already seen quite a lot of images and a few trailers for the game, but now we have been treated to the first time the game has been heard with English dubbing. ![]() Namco Bandai and Level-5 will be collaborating with Studio Ghibli for the European and North American releases of their RPG Adventure Ni No Kuni – set for release in early 2013.
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