'While the cameras were not rolling, Nadine finally broke down and confessed to Linda that her real date of birth was the 15th of June, 1985. In a tone best suited to the funeral of a close family friend, the voiceover on that fateful Popstars episode explained to viewers: RTÉ afforded the moment the gravitas it deserved. Poor Linda never recovered - it's the only explanation for that performance of Get Lucky on the Late Late. The worst of it? The look on Linda Martin's face when the truth came out. Turns out Nadine was but 16 years old when she entered, a fact she neglected to disclose in her application. The whole incident had arisen because the Irish Popstars, an early-edition TV talent show, required contestants to have reached the ripe old age of 18. Luckily for Nads, she'd conveniently 'forgotten' her passport and so couldn't prove her date of birth, despite telling producers that 'I should have it with me.' Having this tool's energy replenish like Dark Souls' Estus Flask gives players the freedom to experiment with different Legion Arms equipment and burn through their tool uses without having to worry about farming after a few boss attempts.Nadine would be perfect for the role! Pic: File It's the fact that the Legion Arms don't share the limitations of the Spirit Emblems that existed for the Prosthetic Arm in Sekiro, replenishing when resting instead of requiring a consumable and non-replenishing currency. Lucy expresses her guilt at allowing Macy to go to the party on her own. Evan gets drunk and calls his friends arsholes. Starring Logan Marshall-Green, Alexandra Shipp. Lucy becomes very annoyed by Drew’s presence. An investigative thriller game with non-linear storytelling, Telling Lies revolves around a cache of secretly recorded video conversations. However, there is one improvement that fans can see from some of the gameplay footage that has been released from Lies of P already. The gang go to a cabin to celebrate Evan’s birthday. This could then push Lies of P to be more than just the next Bloodborne or even another developer's take on the combat of Sekiro, but instead a combination of the two. So, bringing that level of customization to the off-hand on top of the already interchangeable main weapon could introduce a wide range of player choice when it comes to engaging in combat. So, in a way, it appears that Lies of P might be able to fuse the best parts of both FromSoftware titles together to bring more depth to the indie title than many of its AAA inspirations had themselves.Īs mentioned before, the Prosthetic Arm was the main source of build variety in Sekiro, offering more customization than the more general leveling and skill point system. Naturally, as was the case for Sekiro, this Legion Arm can only prove to bring in extra depth to combat that was more prevalent in Bloodborne's trick weapons rather than its off-hand firearms. The result is then that Lies of P will be bringing the tool made popular in Sekiro into combat that holds much closer to the faster, hyper-aggressive style of Bloodborne. It almost appears to be a direct response to Sekiro's Prosthetic Arm, with one of the first tool options being a type of grappling hook that can draw the player toward enemies and vice versa. Instead, the Legion Arm is the name for the mechanical device that has replaced the entire left arm of the player character and houses a whole set of tool in and of itself. Still, the requirement to use consumable Spirit Emblems for Prosthetic Arm tools and the need for the katana to deal the most damage ensures that the game is much less flexible than other FromSoftware titles.įrom what has been shown of Lies of P's gameplay so far, it appears that the Legion Arms go beyond the more general combat inspirations of Bloodborne, housing more than just a firearm. To this degree, the Prosthetic Arm in Sekiro is able to make up for some of the lack of build variety the rest of the combat suffers from. Each of these tools not only has a direct use against specific enemies, but each one can also be worked into a more general build, being able to dish out damage, block, or stagger any enemy. This design initially introduces players to Sekiro's grappling hook, but eventually gives players the chance to use different tools like fireworks, a shield, and even an axe that can break defenses. The counter to this criticism, then, is to look at the Prosthetic Arm, which gives players the ability to mix and match secondary weapons that are collected throughout the game. However, some criticisms often levied against the game is the way that it abandons the FromSoftware trend for build variety in exchange for better designing combat around the use of Sekiro's katana. Fans of Sekiro often comment on the tight combat and rhythmic parry system as the highlights of the game.
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